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But the translation errors stabbed at him like a scratch that could not be itched.īurke used his admittedly poor programming skills to prod the game, at first simply to polish up some of its worst dialogue, such as the infamous "this guy are sick" line. So, he planned to make a video, like a Final Fantasy 7 story movie, she would sit down to watch. He wanted to show his girlfriend Final Fantasy 7's story, but knew she would not play through the game. Then it counter attacked with its laser.įive years ago, Daniel Burke's ambition was modest. Then, "It's gonna counter attack with its laser!" So, we all attacked the beast while its tail was up. a puppet." And who can forget the game's first boss fight, against the mechanical Guard Scorpion? "Attack while it's tail's up!" Cloud tells the player. Jenova, the mysterious being at the heart of Final Fantasy 7's complex story, has just one line of dialogue in the game, and it includes a typo: "Beacause, you are. Perhaps most famous is Aeris' early-doors line, "This guy are sick", but there are many more. Understandably, mistakes were made.Īnd what wonderful, enduring mistakes. But it was the best it could be given the time afforded to Michael Baskett, the lone translator within Squaresoft USA who was charged with turning thousands upon thousands of lines of fantasy-strewn Japanese into the English-language version of perhaps the greatest JRPG story ever told. We were probably too young at the time to notice, but its localisation was a poor, rushed and desperate effort, with odd grammatical errors, out of place turns of phrase and in some cases what are thought to be mistranslations of the original Japanese. Who can forget that death scene? Or that Omnislash? For many, playing Final Fantasy 7 was a formative experience: the memory of a summer spent entranced in front of a CRT telly now feeling like a warm, welcoming embrace, nearly 20 years later.īut not all of Final Fantasy 7 was perfect. The 1997 PSone original was a revelation for the genre in the west and captured the imagination of a generation of game players who marvelled at its pre-rendered backgrounds, elaborate 3D combat visuals and, perhaps most importantly of all, its tear-jerking story.įinal Fantasy 7 cemented the likes of Cloud, Tifa, Barret, Sephiroth and Aerith (or Aeris, depending on your point of view - we'll get to that later) in the heart and mind of the collective global gamer consciousness. Latest model updates from Kaldarasha.Final Fantasy 7's status as the greatest Japanese role-playing game of all time is a matter of debate, but its impact cannot be disputed. 60fps Battles has been updated and NFITC1 and myself have coded it to work with Obesebear's interpolated 3D animations.ġ0. Some music has been corrected for bad loop points - tool assisted.ĩ. Most additions are optional and can be changed from \The Reunion\options.ini.Ĩ. Aali's dll has been updated by Luksy, Maki, and myself and merged with The Reunion.ħ. Thousands of bug fixes and alterations.Ħ. Latest retranslation text with hundreds of corrections after working with Charlie Beer. All SFX are recorded from PSX game using Mednafen.Ĥ. Audio Module has been completely replaced and recoded. Executable text can now be changed from external text files.ģ. A new modding framework has been added, which will also allow non-English modders to use English 1.02 exe. It uses its own / edits memory directly.Ģ. The Reunion does not edit any of the original files. There are no backup files needed anymore. Due to The Reunion becoming so complex, I have been forced to make a concise list of bugsĪnd changes, called The Reunion Database.